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cog_teo_mirrorlock.cog
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Text File
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1999-11-15
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7KB
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224 lines
# Jones 3D Cog Script
#
# TEO_Mirrorlock.cog
#
# Raise the MirrorLock Statue. Stage one.
#
# [SXC]
#
# (C) 1998 LucasArts Entertainment Co. All Rights Reserved
# ========================================================================================
symbols
message startup
message entered
message user0
cog hintcog
sound statsound
sound snakesound
sound statstop
sound awesomewav=mus_teo_statuerise.wav local
surface snakesurf0 linkid=2 mask=080
surface snakesurf1 linkid=2 mask=080
surface snakesurf2 linkid=2 mask=080
surface trigrsurf0 linkid=3 mask=080
surface trigrsurf1 linkid=3 mask=080
surface trigrsurf2 linkid=3 mask=080
thing statue
thing column
thing column1
thing column2
thing gear
thing sidedoor
thing sidedoorcam
thing sidedoorcamfocus
thing snakehead0 linkid=4
thing snakehead1 linkid=4
thing snakehead2 linkid=4
thing ghostcampos
flex camTime
int grindsound
int moveSpeed
int locked = 0 local
int democheck = 0 local
int stage = 0 local
thing player local
int statline=0 local
end
# ========================================================================================
code
startup:
player = GetLocalPlayerThing();
return;
# ........................................................................................
entered:
if ((GetSenderID() == 2) &&
(democheck == 0))
{
if (GetSourceRef() == snakehead0)
{
stage = stage + 1;
ClearThingFlags(snakehead0, 0x40000000);
SendMessage(hintcog, user6);
}
else if (GetSourceRef() == snakehead1)
{
stage = stage + 1;
ClearThingFlags(snakehead1, 0x40000000);
SendMessage(hintcog, user5);
}
else if (GetSourceRef() == snakehead2)
{
stage = stage + 1;
ClearThingFlags(snakehead2, 0x40000000);
SendMessage(hintcog, user4);
}
// move stat based on stage state
if (stage == 1)
{
StartCutscene(1);
Sleep(0.25);
PlaySoundLocal(snakesound, 1, 0, 0x00, 1);
SetActorFlags(player, 0x200000);
StopThing(player);
PlayMode(player, 1, 0);
grindsound = PlaySoundThing(statsound, statue, 1, 30, 50, 0x0081);
SetCollideType(statue, 0);
SetCollideType(column, 0);
SetCollideType(gear, 0);
MoveToFrame(statue, 1, moveSpeed);
MoveToFrame(column, 1, moveSpeed);
MoveToFrame(column1, 1, moveSpeed);
MoveToFrame(column2, 1, moveSpeed);
MoveToFrame(gear, 1, moveSpeed);
SetCameraFocus(2, ghostcampos);
SetCameraSecondaryFocus(2, gear);
SetCurrentCamera(2);
SetCameraFOV(110, 0, 0);
PlaySoundLocal(awesomewav, 1, 0, 0, 0);
WaitForStop(column);
StopSound(grindsound, 0);
PlaySoundThing(statstop, statue, 1, 10, 20, 0);
SetCollideType(statue, 3);
SetCollideType(column, 3);
SetCollideType(gear, 3);
Sleep(1);
ClearActorFlags(player, 0x200000);
//SetCameraFocus(1, player);
SetCurrentCamera(1);
SetCameraFOV(90, 0, 0);
EndCutscene();
}
else if (stage == 2)
{
StartCutscene(1);
Sleep(0.25);
PlaySoundLocal(snakesound, 1, 0, 0x00, 1);
SetActorFlags(player, 0x200000);
StopThing(player);
PlayMode(player, 1, 0);
grindsound = PlaySoundThing(statsound, statue, 1, 30, 50, 0x0081);
SetCollideType(statue, 0);
SetCollideType(column, 0);
SetCollideType(gear, 0);
MoveToFrame(statue, 2, moveSpeed);
MoveToFrame(column, 2, moveSpeed);
MoveToFrame(column1, 2, moveSpeed);
MoveToFrame(column2, 2, moveSpeed);
MoveToFrame(gear, 2, moveSpeed);
SetCameraFocus(2, ghostcampos);
SetCameraSecondaryFocus(2, gear);
SetCurrentCamera(2);
SetCameraFOV(110, 0, 0);
WaitForStop(column);
StopSound(grindsound, 0);
PlaySoundThing(statstop, statue, 1, 10, 20, 0);
SetCollideType(statue, 3);
SetCollideType(column, 3);
SetCollideType(gear, 3);
Sleep(1);
ClearActorFlags(player, 0x200000);
SetCurrentCamera(1);
SetCameraFOV(90, 0, 0);
EndCutscene();
}
else if (stage == 3)
{
StartCutscene(1);
Sleep(0.25);
PlaySoundLocal(snakesound, 1, 0, 0x00, 1);
SetActorFlags(player, 0x200000);
StopThing(player);
PlayMode(player, 1, 0);
grindsound = PlaySoundThing(statsound, statue, 1, 30, 50, 0x0081);
SetCollideType(statue, 0);
SetCollideType(column, 0);
SetCollideType(gear, 0);
MoveToFrame(statue, 3, moveSpeed);
MoveToFrame(column, 3, moveSpeed);
MoveToFrame(column1, 3, moveSpeed);
MoveToFrame(column2, 3, moveSpeed);
MoveToFrame(gear, 3, moveSpeed);
SetCameraFocus(2, ghostcampos);
SetCameraSecondaryFocus(2, gear);
SetCurrentCamera(2);
SetCameraFOV(110, 0, 0);
WaitForStop(column);
StopSound(grindsound, 0);
PlaySoundThing(statstop, statue, 1, 10, 20, 0);
SetCollideType(statue, 3);
SetCollideType(column, 3);
SetCollideType(gear, 3);
Sleep(1);
SetCameraFocus(2, sidedoorcam);
SetCameraSecondaryFocus(2, sidedoorcamfocus);
SetCurrentCamera(2);
MoveToFrame(sidedoor, 1, moveSpeed);
SetCameraFOV(70, 1, 2);
WaitForStop(sidedoor);
Sleep(1);
ClearActorFlags(player, 0x200000);
ResetCameraFOV(0, 0.0);
SetCurrentCamera(1);
SetThingMoveSize(column, 0.1);
EndCutscene();
}
}
return;
# ........................................................................................
user0:
democheck = 1;
MoveToFrame(statue, 3, moveSpeed);
MoveToFrame(column, 3, moveSpeed);
MoveToFrame(column1, 3, moveSpeed);
MoveToFrame(column2, 3, moveSpeed);
MoveToFrame(gear, 3, moveSpeed);
return;
# ........................................................................................
end